7 Feb 2024: Seminar by Andrea Bianchi: Designing Digitally Augmented Physical Tools & Arne Berger: The Paradoxes Of Co-Designing Domestic Smart Things

Please join us for the next School of Computer Science seminar co-hosted by the Digital Wellbeing Lab.

Location: QUT Gardens Point Campus, D Block, Room D106

Date and time: 07. February 2024, 2-3pm

Find more information here

Seminar talk: “If All You Have is a Hammer”: Designing Digitally Augmented Physical Tools

Speaker: Associate Professor Andrea Bianchi, KAIST, South Korea

Abstract: Since the dawn of mankind, the history of the human race is reflected in the history of their tools and their usage. Many of these tools provide augmentation to our physical capabilities: power tools increase the body’s strength, bikes increase locomotion efficiency, and glasses and microscopes increase vision and the human ability to explore the world. However, more interestingly, tools also shape the way we think. It is known that “if all you have is a hammer, everything looks like a nail” (Maslow’s hammer), and to some extent, this is true for any type of tool, as they unconsciously reshape our perception of reality, our consciousness, and our understanding of how to interact with the world surrounding. In this presentation, I show examples of digitally augmented physical tools that shape our perception of reality and give us new perspectives on how to design for supporting prototyping as an exploration activity, and virtual-physical interactions.

Seminar talk: Your Mother Is Watching Your Humidity Values: On The Paradoxes Of Co-Designing Domestic Smart Things

Speaker: Professor Arne Berger, Anhalt University of Applied Sciences

Abstract: I will report on findings from a series of co-design workshops aimed at supporting participants in creating future smart objects for the domestic realm. Synthesizing and interpreting findings from a large number of participatory design workshops conducted over four years, I illustrate how the workshops supported co-designers in creatively ideating concepts for emotionally valuable smart objects, while, at the same time, consistently enabling design scenarios with evil consequences for the people they shared a domestic sphere with. Drawing on the notion of “idiosyncratic ideation“, I will show how the workshops supported co-designers in creatively ideating concepts for emotionally valuable smart objects that better connect personal inputs with the output of smart objects. Using “questionable values” as a reflective lens, I will show, how participants also created and used design scenarios that violate principles of responsible smart home design. Taking both concepts as points of departure I will discuss how to attend to and utilize questionable values in design while supporting idiosyncratic ideation.