Category: Events

  • Seminar with Greg Wadley, University of Melbourne

    Seminar with Greg Wadley, University of Melbourne

    Seminar title: Why am I online? An emotion regulation perspective on technology use and over-use Abstract: “Recent research in human-computer interaction and psychology suggests that digital devices and services are increasingly being used to support emotion regulation: that is, in the service of managing, altering and coping with affective states such as moods, emotions and […]

  • Human-Centred AI for social sustainability – visiting academic talk

    Visiting academic talk with Prof Kaisa Väänänen Applications of Artificial Intelligence are entering all areas of society. While research and development in AI technologies have taken major leaps, understanding the human perspective of AI is still in its early stages. In my talk I will focus on how AI’s qualities, such as proactivity, data-drivenness, and […]

  • Brisbane SIGCHI Replay

    Brisbane SIGCHI Replay

    The Brisbane SIGCHI chapter is organising an event to showcase and celebrate all the great contributions to recent ACM conferences from our local HCI researchers. Register Via Eventbrite: eventbrite registration Program We hope to see you there! Brisbane SIGCHI is a local chapter of the ACM SIGCHI. We aim to support a vibrant community of […]

  • SIGCHI Brisbane event: Open discussion on HCI and sustainability

    Description: In this open discussion, Nic Bidwell, SIGCHI EC’s Sustainability Chair, will recap on panels and workshops at CHI’23 Hamburg where participants put forward perspectives on HCI and sustainability. She will introduce the results from a recent SIGCHI survey on sustainability and explain the various activities of, and support offered by, the SIGCHI Sustainability Committee. […]

  • Brisbane SIGCHI Barefoot Bowls

    Brisbane SIGCHI Barefoot Bowls

    The Brisbane SIGCHI invites you to a social event at New Farm Bowls club Sign up here: For any questions or inquiries, please reach out to us on or

  • Brisbane SIGCHI HDR Showcase

    Brisbane SIGCHI HDR Showcase

    We are happy to announce a special, upcoming event co-hosted with the QUT School of Computer Science, which will focus on showcasing the research of excellent HDR students from across universities in Brisbane. This event offers an opportunity to connect with other HDR students as well as senior researchers and industry professionals. Each HDR student […]

  • Human-Centred AI

    Human-Centred AI

    Time: 24.10.2022, 4-5.30pm (followed by afternoon tea/coffee) Location: QUT Gardens Point campus, GP-S407 ZOOM Link: meeting id: 819 2431 9513 (password: 926633) Data science is fundamental to our society today. From all areas, people are managing and processing data to extract information. Please join us for an afternoon on the topic of data science and […]

  • Voices of Design Advocacy: The State of Play in Australia’s Design Industry

    Voices of Design Advocacy: The State of Play in Australia’s Design Industry

    A panel discussion to explore current challenges and opportunities facing the design industry association landscape across Australia. The design professions continue to play a crucial role in the Australian Innovation Agenda and contribute significantly to the Australian economy and the community. Yet, advocating for the importance of design in tackling pressing issues facing society has […]

  • AR/VR Data Visualisation and Human Computer Interaction

    AR/VR Data Visualisation and Human Computer Interaction

    We are living in the era of big and complex data. Governments, businesses, and institutions heavily rely on this data to understand phenomena, predict future trends, solve problems, and make informed decisions. Currently, flat 2D screens are used to visualise data, offering only limited ways to interact with, and visually explore the data. This hinders our ability to fully understand the data and make informed decisions. Immersive Analytics is a recently emerged research area that aims to explore the use of Virtual and Augmented Reality to better support data exploration and understanding. These immersive technologies allow for so-called Embodied Interaction, which breaks the barrier of the 2D screen. Embodiment enables the direct interaction with data in 3D immersive spaces using natural, physical movements. It allows for novel and engaging ways to support computing, data understanding and decision making.